Unique Factions

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Unique Factions

Post by notredamefan on Sun Jul 04, 2010 7:28 am

Unique Factions

In World Realism everyone has a special thing about their faction. Some are pirate nations, others are imperialistic, some pride themselves on their navy, and others are bankers.
Why does World Realism not include this individuality into the game? I was thinking of an answer to that question, and came up with it would be too hard. But now that we are using common sense to judge things. A lot of things will become a lot easier.

Sorry Doyler, I still think it is unfair that the bankers are the only ones that get bonuses (hmmm.... seems so familiar). What about the people that invest their time to get a better PUT EXAMPLE HERE

Basically this is a "system" it is much simpler than that though. Each faction gets a bonus. This bonus can help them save money, make money, and many other things.
NOTE: This was thrown together in a matter of minutes so I am very open to suggestions and all that.

UNIQUE FACTION BONUSES

Banking Faction
- +300,000 a year.
- You can only obtain loans from these nations

Trading Faction
- +25% to overall trade

Militaristic Factions
- (-5%) cost of military
- Only these factions can sell mercenary soldiers

Naval Oriented
- (-5%) cost to navy
- Only these factions can sell naval mercenaries

Privateers
- When attacking trade routes gain +10% (if you raid trade routes you take 50% of profit, that good?)
- (-10%) cost to navy (NOTE: You cannot just take this as a bonus, or I will have to add a defect to this. And for everything else)

Nomads
- Cavalry Multiplier is x1.5 instead of x2
- Cannot have banks built in country





NOTE: On mercenaries they must be paid for (upkeep). That is why mercenaries usually cost more than regular...
NOTE: Put this together in like 2 minutes, so give me more ideas, correct me....

UNIQUE RELIGION BONUSES

Catholic Factions
- +1 quality to heavy cavalry
- On Crusades pay half upkeep for all men involved

Orthodox Factions
- +1 quality to axemen/macemen

Islamic Factions
- +1 quality to gunpowder units
- On Jihads pay half upkeep for all men involved

Pagan Factions
- +1 quality to light infantry/spearmen

If you need me to explain stuff say so... Also if this is passed then I will create another thing at the other forum for a spam free place where you pick your bonus. If you do not ask for one, you don't get one. If you use one without requesting you get a fine... of some sorts....

Do not say what you are yet. This thread is for making the system better, and all that.


Last edited by notredamefan on Thu Jul 08, 2010 9:49 am; edited 4 times in total
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Re: Unique Factions

Post by Jakev2 on Sun Jul 04, 2010 7:59 am

Did you say you were going to make banking nations the only ones who could make banks?

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Re: Unique Factions

Post by notredamefan on Sun Jul 04, 2010 11:08 am

Well I thought this would be an alternative.
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Re: Unique Factions

Post by Jakev2 on Wed Jul 07, 2010 8:23 am

I would add trading faction to it, giving +40% to all trade and some other bonus, so that there are two types of economic-based factions. I know 40% sounds like a lot, but if you trade with 10 factons, it's only an extra 400,000.

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Re: Unique Factions

Post by Frederich Barbarossa on Wed Jul 07, 2010 9:07 am

Smile this is awseome!
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Re: Unique Factions

Post by Mik on Wed Jul 07, 2010 12:30 pm

I like these it's pretty good. Now my only question is will a nation only receive one bonus? As there are/could be nations that are in two categories (Islamic factions that are Militaristic or Nomads for example)
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Re: Unique Factions

Post by Doyler on Wed Jul 07, 2010 12:55 pm

Which way should I go; Trading (+25% trade income) or Banking (+300,000 and ability to give loans)

Also, can you pick between trading and banking, then military and naval?

Also, you should (or someone else) should put up a Catholic/Orthodox modifier, for fairness.

Again, nothing to do with banking can occur/be implemented in Nomadic factions, or it just spits my system out the window, and makes it land it boiling acid.
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Re: Unique Factions

Post by Jakev2 on Wed Jul 07, 2010 1:57 pm

I think 1 bonus per faction (regardless of wether it is economically or militarily oriented) plus a religious bonus.

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Re: Unique Factions

Post by notredamefan on Wed Jul 07, 2010 3:57 pm

Yes, what Jakev said. You can't pick and choose.

And I will add religion modifiers, any ideas?

Also thinking about an order thing... Where's Thracius?
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Re: Unique Factions

Post by Jakev2 on Wed Jul 07, 2010 4:01 pm

Catholic, +1 heavy cavalry, -5% to cost of heavy cavalry. Orthodox, +1 axemen/macemen, -5% to cost of axemen/macemen (not sure on the orthodox one...)

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Re: Unique Factions

Post by notredamefan on Wed Jul 07, 2010 5:03 pm

Okay, I will have to get to this later... I have to do 50 definitions for Excel. Not that hard, but time consuming...
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Re: Unique Factions

Post by Thracius on Wed Jul 07, 2010 7:17 pm

I like this, but can you get rid of the cost reductions for religion specifics, really no point in having that. Also I naturally get 50% troop reduction for being a Crusader Order, so and extra 50% extra reduction, would that mean I get free troops during a Crusade? Razz
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Re: Unique Factions

Post by Doyler on Wed Jul 07, 2010 7:24 pm

Thracius wrote:I like this, but can you get rid of the cost reductions for religion specifics, really no point in having that. Also I naturally get 50% troop reduction for being a Crusader Order, so and extra 50% extra reduction, would that mean I get free troops during a Crusade? Razz
That sounds good... Don't complain
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Re: Unique Factions

Post by Jakev2 on Thu Jul 08, 2010 6:25 am

Now...pagans?

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Re: Unique Factions

Post by notredamefan on Thu Jul 08, 2010 9:48 am

Oh.. Oh yea, what would theirs be. I am kind of iffy on my thinking so I'll just put it up.
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