Unique Factions

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Unique Factions

Post by Doyler on Wed Jul 14, 2010 9:46 am

Unique Faction

You have to apply to get the bonus. This is so you cannot change it as you please, which could be very helpful.

If you are reading this and have no idea what I'm talking about visit the link.
http://wr-resurrected.guildealliance.com/polls-f4/unique-factions-t146.htm

If you do then you know the voting shows that the "system" passed. This topic is for choosing your unique faction bonus. Please make your bonus relevant. I must ensure that this will be hard to keep track of, so no spam or discussion here.

1). Choose your bonus from the list of bonuses. You can only choose one. You cannot choose naval and militaristic one, and then a banking one. If you want a new bonus please pm me, or request so at the poll voting (link at top).
UNIQUE FACTION BONUSES
Spoiler:

Banking Faction
- +300,000 a year.
- You can only obtain loans from these nations

Trading Faction
- +25% to overall trade

Militaristic Factions
- (-5%) cost of military
- Only these factions can sell mercenary soldiers

Naval Oriented
- (-5%) cost to navy
- Only these factions can sell naval mercenaries

Privateers
- When attacking trade routes gain +10% (if you raid trade routes you take 50% of profit, that good?)
- (-10%) cost to navy (NOTE: You cannot just take this as a bonus, or I will have to add a defect to this. And for everything else)

Nomads
- Cavalry Multiplier is x1.5 instead of x2
- Cannot have banks built in country

UNIQUE RELIGION BONUSES

Spoiler:
Catholic Factions
- +1 quality to heavy cavalry
- On Crusades pay half upkeep for all men involved

Orthodox Factions
- +1 quality to axemen/macemen

Islamic Factions
- +1 quality to gunpowder units
- On Jihads pay half upkeep for all men involved

Pagan Factions
- +1 quality to light infantry/spearmen


2). Adjust your economy accordingly. Most, if not all, of the bonuses affect your economy.

3). Post here. I will give an example of how I would like this done (to make it easier).

Format:

Nation Name:
Player Name:
Nation Position:
Faction Bonus:
Religion Bonus:
Link to Economy:

The nation name and player name are pretty straightforward, but nation position may be confusing. Nation position as you will see in the example below is where and what color on the map your nation is. Listing your faction and religion bonuses is also straightforward. There are some important things about the economy thing both for this system and other things. I will give an example of how I would like everyone's economy to be close to. Underlined stuff is stuff I added.

Spoiler:
Income

Population 1.3 million 1:1 = 1,300,000 -- please show this for public order reasons, I need to know your tax level.

Got rid of my trade and bribes, not important here. Except for trading factions who should do what I did for navy below, except opposite effects.

Banking factions should also put -- Banking Faction - +300,000



Income Total ---2,550,000

Debt

Military

10,000 Pirate Crew Q5 --- 550,000
3000 Looters Q6 --- 210,000

TOTAL - 760,000 -- Please have the totals for both the Navy and Military, and less importantly the cost of specific units.

Navy

200 Pirate Raiders -Galley - Veteran --- 600,000
100 Privateers - Galley -Standard --- 100,000
20 Nico's Pride - Battleship - Reinforced Veteran --- 400,000
60 Longboats - Galley - Standard --- 60,000
45 Booty Hunters - Warship - Veteran --- 540,000

TOTAL -1,700,000
(-170,000) (Pirate Discount 10%) -- VERY IMPORTANT - Put your bonus here, and it's effect. It is very easy to change things and manage things if you have the totals. This way if you change anything you can change everything else accordingly, and fast.

Debt Total --- 2,550,000



Profits 260,000

Here is an example of the format:

Nation Name: Despotate of Sardinia
Player Name: notredamefan
Nation Position: Sardinia, Balearic, North Africa. Teal
Faction Bonus: Privateer
Religion Bonus: Catholic
Link to Economy: http://wr-resurrected.guildealliance.com/despotate-of-sardinia-f13/income-debts-t145.htm


You need to post here to get the bonus. If you do not then you don't get it.

If you need help, or want to criticize this.. I won't be surprised, pm me, or post.

Also if you change your faction bonus you will be in the "gray zone" for a year. You will not have any bonus. In the beginning (or for new players) this will be very liberal as you may change your mind about the bonus.
MILITARISTIC FACTIONS
Ottoman Empire
Palestinian Caliphate
Marrakia
Venezia (changed from Trading)

NAVAL FACTIONS
TRADING FACTIONS
Mecklenburgia
Brandenburg

BANKING FACTIONS
Firenze

PIRATE FACTIONS
D.o.S.


Last edited by Doyler on Sat Jul 17, 2010 3:44 pm; edited 5 times in total
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Re: Unique Factions

Post by Jakev2 on Wed Jul 14, 2010 9:46 am

I'm banking

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Re: Unique Factions

Post by Mik on Wed Jul 14, 2010 2:40 pm

Make Palestine Militaristic
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Re: Unique Factions

Post by Jakev2 on Wed Jul 14, 2010 3:09 pm

And what the hel if Florenzia? It's Firenze.

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Re: Unique Factions

Post by Doyler on Wed Jul 14, 2010 3:48 pm

Jakev2 wrote:And what the hel if Florenzia? It's Firenze.
Don't complain to me, I didn't write it.
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Re: Unique Factions

Post by ElMikkino on Wed Jul 14, 2010 7:35 pm

It's "Mecklenburgia". Fear my giant castle! Huge Castle <-- That smiley is awesome.

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Re: Unique Factions

Post by Doyler on Wed Jul 14, 2010 7:42 pm

ElMikkino wrote:It's "Mecklenburgia". Fear my giant castle! Huge Castle <-- That smiley is awesome.
Fixed. Check out my Graphics Workshop, in the Workshop forum, and have a gander at what I've made.
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Re: Unique Factions

Post by ElMikkino on Wed Jul 14, 2010 10:06 pm

Doyler wrote:
ElMikkino wrote:It's "Mecklenburgia". Fear my giant castle! Huge Castle <-- That smiley is awesome.
Fixed. Check out my Graphics Workshop, in the Workshop forum, and have a gander at what I've made.

Looks pretty nice, though I won't be setting up a rival one, my graphics aren't as good. Also, for some reason, Freddie mispelled Brandenburg as "Brandenberg", so you could change it if you wanted to.

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Re: Unique Factions

Post by Doyler on Wed Jul 14, 2010 10:09 pm

ElMikkino wrote:
Doyler wrote:
ElMikkino wrote:It's "Mecklenburgia". Fear my giant castle! Huge Castle <-- That smiley is awesome.
Fixed. Check out my Graphics Workshop, in the Workshop forum, and have a gander at what I've made.

Looks pretty nice, though I won't be setting up a rival one, my graphics aren't as good. Also, for some reason, Freddie mispelled Brandenburg as "Brandenberg", so you could change it if you wanted to.
Neh I could, but I don't want to Very Happy
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Re: Unique Factions

Post by om noml on Thu Jul 15, 2010 3:56 pm

I'm militaristic. Dwarf

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Re: Unique Factions

Post by Tesla on Thu Jul 15, 2010 4:08 pm

Do we add the changes now if we're a trading faction?

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Re: Unique Factions

Post by Dai-Sifu on Thu Jul 15, 2010 4:17 pm

I'm Trading
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Re: Unique Factions

Post by Doyler on Sat Jul 17, 2010 3:43 pm

I'm changing to a Militaristic faction.
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Re: Unique Factions

Post by notredamefan on Sat Jul 24, 2010 9:54 am

Guys post at the other thing. To say what you are and what not. Sorry about the spelling errors too
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Re: Unique Factions

Post by D'onfrio_Prince on Sun Aug 01, 2010 8:39 am

This still in effect? if so...

Nation Name: Aristocracy of Valsts FLotes
Player Name: D'onfrio_prince
Nation Position: I'm the yellow one in Scandinavia
Faction Bonus: militaristic (small but oh so ever specialized)
Religion Bonus: orthodox
Link to Economy: http://wr-resurrected.guildealliance.com/aristocracy-of-valsts-flotes-f41/announcements-and-information-t357.htm
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Re: Unique Factions

Post by Doyler on Sun Aug 01, 2010 8:45 am

Prince, you'd be have a "pagan" bonus. And military is a staple among us. The military bonus means you can set up a Guild.
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Re: Unique Factions

Post by D'onfrio_Prince on Sun Aug 01, 2010 8:49 am

even though i have an orthodox church? they still believe in god and Jesus and what not
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Re: Unique Factions

Post by notredamefan on Sun Aug 01, 2010 9:19 am

You would have an Orthodox bonus
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Re: Unique Factions

Post by om noml on Sun Aug 01, 2010 7:36 pm

I find it a bit odd that so many people are taking military. Honestly if there are too many guilds it becomes annoying.

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Re: Unique Factions

Post by Doyler on Sun Aug 01, 2010 7:38 pm

I only picked it so I could get more moneyz.
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Re: Unique Factions

Post by om noml on Sun Aug 01, 2010 7:42 pm

Lulz. Maybe bankings should get 500,000 per year? or trade should have some advantage other than trade increase. Like I said...subterfuge factions.

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Re: Unique Factions

Post by Doyler on Sun Aug 01, 2010 7:45 pm

HAAX!
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Re: Unique Factions

Post by om noml on Sun Aug 01, 2010 7:48 pm

lolwut

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Re: Unique Factions

Post by D'onfrio_Prince on Mon Aug 02, 2010 7:03 am

Om noml i only picked military because i didn't really know what else to pick

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Re: Unique Factions

Post by om noml on Mon Aug 02, 2010 7:54 am

No it's cool, I just think it's a bit likely that were going to end up having too many guilds, although right now it's pretty good with one pagan/orthrodox/islamic guild. As soon as more come, things get messy. I suggest both of you make religion specific units to encourage your area to buy.

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