System for Generals

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Approve of the new system?

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Total Votes : 7

System for Generals

Post by Pickle on Wed Aug 18, 2010 1:30 pm

We need a system for the command of armies as at the moment it has very little effect
I propose a system of traits which each general have which provide a simple but important effect on the battle

All newly recruited Generals start with two positive traits, two negative traits and (possibly) one “wildcard trait” designed by the player (with a bit of supervision) to make them more personal
Positive
Convincing: The General is excellent at convincing the local population that his cause is the right one, when rolling on Doyler’s partisan/rebel system minus twenty from the result

Logistical expert: The General has thought out how to supply his army thoroughly, half the effect of attrition on his force

Doubles: The General employs several similar looking men to maximise his own survival chances, half the chance of the general being slain in battle

Chivalrous reputation: The General is known across the land for his chivalry, enemy troops are far more likely to surrender than fight on or flee

Aspiring presence: The General has such an impressive aura of command that if feels like he can inspire men even on the far side of the field, decreases the chance men will rout slightly as long as the general is alive

Negative
“Tis But a Flesh Wound!:” The General has little regard for his own safety, willing to throw himself in even when withdrawl would be wise, increase the chance of the general falling in battle

Cavalry Snob: The General is more concerned with gaining personal glory with his cavalry than actually commanding his army, +1 bonus to all cavalry however decrease the morale of the infantry and it is much more likely they will disobey orders or break formation

Overly cautious: The General is convinced that chasing any enemy troops is going to lead to an ambush, retreating enemy troops will not be pursued

Tight fisted: The General has decided that after a battle is won any loot collected should go to the state, not the soldiers, decreases the morale of all men on the battlefield excluding knights

Thinks he knows best: The General is convinced that his eyes alone, and not intelligence, is the best way of preventing an ambush, add 20 to any opponents ambush roll


After a successful victory a general may select one more positive trait and after a defeat must randomley select a negative one
obviously we need more traits which can be thought up later if the system passes

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Re: System for Generals

Post by Mik on Wed Aug 18, 2010 1:40 pm

I like it but the ones that aid general survival rate needs work as a 1 must be rolled to kill a general and there is no lower than 1.
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Re: System for Generals

Post by om noml on Wed Aug 18, 2010 3:32 pm

Would work with tweaks. Not so much change in rolls.

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Re: System for Generals

Post by Thracius on Wed Aug 18, 2010 6:45 pm

I prefer the old roleplay system, meaning generals only serve for roleplay purposes.

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Re: System for Generals

Post by Mik on Wed Aug 18, 2010 7:31 pm

That seems good too Thracius, but we should keep the killed in battle morale shatter thing.
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