New rules involving "Alliances"

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New rules involving "Alliances"

Post by Thracius on Mon Sep 13, 2010 2:13 pm

Admins had a discussion about alliances, and so that we don't have another great war, alliances are being restricted to types and numbers.

Defensive Pact-Total allowed: 2


Defensive Pacts are quite obvious, if you are attacked, then said allied nation is obligated to aid you. If you are the aggressor, you will receive no aid.

Independence Pact-Total allowed: Unlimited

In an Independence Pact, if you are on the verge of being wiped out, say if I were to crush every province but your capital, then other players are allowed to step in.

Crusader Pact-Total allowed: 1

Pretty much whoever you sign this pact with, you are Obligated to join said Crusade.

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Re: New rules involving "Alliances"

Post by om noml on Mon Sep 13, 2010 2:53 pm

Agreed. We could make one full alliance thing, where you are basically helping each other be it attacked or attacker. Only 1, 2 members, you could have no relations with other alliances that would encourage ganging.

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Re: New rules involving "Alliances"

Post by Rex Alexandros on Fri Sep 24, 2010 2:53 pm

I think there should be a "full alliance" that you can only have one of, but I don't think that you should have to be non-allied to other nations if you have one.

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